PS2 GAME RECOMMENDATIONS | mariteaux


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Games are recommended on a four-point scale like those "strongly agree/disagree" questions you get on surveys. This scale goes "Strongly", "If you like this kinda game", "Watch it online", and "Avoid at all costs" from best to worst. It's one part how likely I am to replay the game and one part how likely I am to recommend it to fans of that game's genre. I'm not in the business of objectivity, just what's fun to me. No reason to play a game if you're not having fun, yeah?

[#] FreQuency (Sony, 2001)

FreQuency screenshot 1 FreQuency screenshot 2 FreQuency screenshot 3 FreQuency screenshot 4

FreQuency carries the distinction of being the first game legendary rhythm game developer Harmonix tackled. Here's the gist: You're a "FreQ" flying through a tunnel of music. Each side of the tunnel is plastered with gems that sync up roughly to the rhythm of one instrument in the song, the difficulty determining the note density. Press the corresponding shoulder buttons as each of these gems pass the target, and if you can keep up successfully for two bars, that instrument will play itself for a few. Spin the tunnel, move to another instrument, and repeat the process until the end of the song.

At its best, FreQuency is a hypnotic game. Your goal, ultimately, is to play well enough to rebuild the mix of the song. The "arenas" outside the tunnel can be chosen, and they're quite the neon light show, for better or worse. Powerups help you capture tracks, double your score, and keep your multiplier going in case you screw up. The soundtrack is also fairly good, though how much you'll like it depends on if you've ever heard of The Crystal Method, Curve, or Powerman 5000. (And some of the quirkier and harder tracks are outright HMX inventions!)

Those things also massively limit its appeal though; it can be hard on the eyes, and you won't see or hear much that's terribly human during gameplay. It doesn't help that the timing window per note is extremely small, and with emulator lag, the game is nearly unplayable on the harder difficulties. Paired with all tracks muting at the start of each section, thus killing your groove, and I can see some people finding this game downright frustrating. I like it, though. It's flawed, and the sequel works far better in every way, but there's a lot of personality here and not a whole lot like this.

Reviewed My favorite part Recommended?
June 7, 2021 Full mix before a section ends If you like this kinda game

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