Max speed on the mediterranean.
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Here's two things you should know about me: I like racing games and I suck at racing games. The first Ridge Racer is a PlayStation racing classic (how could it not be? It was the pack-in title for the whole system), but it's never been my favorite thanks to the bonkers, slip-and-slide car handling. Rage Racer, on the other hand, the third in the series, may just be my favorite racer on the entire system--I might even like it more than Gran Turismo 2.
Rage doesn't support the analog sticks, but it controls great, with tight turning and a really satisfying weight to the cars. There's still power sliding, but it feels more like a punishment and you'd best avoid it unless you're trying to stall out. You earn credits after each race you can use to very coarsely tune up your car, get a new paint job, or even put your name on the hood of your car, making this one of the first racing games to feature a garage and tune-up system.
While you only get one course, it is eye candy--waterfalls, gigantic cliffs, bridges and tunnels (your speedometer even glows when you're inside, nice touch), and a beautiful Mediterranean shoreline. These are genuinely some of the most appealing 3D graphics I've ever seen the PlayStation put out. A curious midpoint between the bumper cars of Ridge Racer and the sleep-inducing extreme detail of later racing games, Rage actually avoids the pitfalls of both to great success.
Recommended for... arcade racer fans with vertical hunger.
Reviewed | Supports analog controls? | My favorite part |
---|---|---|
December 22, 2021 | No | The gorgeous courses |
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